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James Bogan
James Bogan
Texture/Material Artist
Orlando, United States

Summary

Philosopher in the most literal form of the word: "Lover of Learning". I am always pushing myself to learn and become better at my craft. I love working as a team as well as presenting a positive attitude. pursuing all aspects of hard surface modeling, especially texturing. I have also grown to enjoy setting up lighting. Since attending Full Sail I have learned traits that include working well under pressure, file management, and working with strict deadlines.

Skills

CompositingShading3D AnimationEnvironment ModelingLightingLow-poly ModelingProp ModelingUV MappingHigh-poly ModelingPBR TexturingTexture BakingMaterial Creation

Software proficiency

Maya
Maya
3ds Max
3ds Max
Cinema 4D
Cinema 4D
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Blackmagic Design Fusion
Blackmagic Design Fusion

Experience

  • 3D Artist (Internship) at Still In Motion Inc.
    Savannah, United States of America
    March 2017 - August 2017

    When first arriving to Still In Motion, my job was to model props. I was retopologizing shoes. I expressed that to them that I was more into the shading and lighting aspect of 3D work and they were happy to move me onto that team. This being a smaller company I would end up doing a little bit from every department. I would model, texture, light, render, create camera work and create VFX work as well.